If we find the order was in fact defective or the wrong item was shipped to you, we will issue a refund. Once we receive the returned item we will then inspect the item thoroughly. We will ship you a printing label in the event the return is due to our error. *Minor imperfections in shrink wrap and product packaging may occur and does not qualify for a replacement.* This is to protect the quality of our inventory. We currently do not accept returns for trading cards and trading card games. Please and we will help you proceed.Ĭertain types of items cannot be returned, like perishable goods (Candy) and custom products (such as special orders or personalized items). Most board games, card games & miniatures with missing/damaged components must have their parts replaced via the manufacturer. Please inspect your order upon reception and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right. You can always contact us for any return questions at call us at: 33 Item costs, minus the shipping cost, will be refunded. Items sent back to us without first requesting a return will not be accepted. To start a return, you can contact us at If your return is accepted, we’ll send you instructions on how and where to send your package. If the return was due to an error on our part we will send a prepaid shipping label for you to use. You’ll also need the receipt or proof of purchase. To be eligible for a return, your item must be in the same condition that you received it, unworn or unused, with tags, and in its original packaging.
Will Sloan's prophetic vision of a Medford Bend engulfed in flames come true? Who is the charred mystery man haunting her dreams? And will her last minute makeover be enough to win the heart of Dex?We have a 30-day return policy, which means you have 30 days after receiving your item to request a return. What other mysteries does the diner hold? How does this all connect to the strange shift in reality? And how did Sloan suddenly get so flaming hot?Īfter battling scores of feral, mushroom encrusted creatures, the gang wakes up in a world that has no recollection of the previous night's mayhem.
Last week on Must Be Dice: While investigating clues revealed in Sloan's eerie prescient dream, the gang was led through a secret ARP tunnel to the Staunch Diner, where two injured members of the Hell's Pass Gang were hidden in the basement. But what abominable experiments will they uncover? What are their parents not telling them? And what does this all have to do with Sloan's burgeoning Psychic powers? But can our team flee the labs before they too are overtaken by the mutating fungal mist? Who are the strange yet familiar beings slowly approaching from within the portal? Who is behind this multiversal carnage? And what secrets from the past will be revealed next?Īfter days of monsters, killer fungus, and portals into dark dimensions, the kids of the the Paradise Path Mystery Solvers Club have finally snuck into the bowels of the ARP headquarters. The mysteries of the Artifact Recovery Project are finally coming to light as our favorite teenage mystery solvers make their way deeper into ARP's treacherous mountain fortress. How're they gonna make it out of this one? Can they ever catch a break? Who the heck is Casper Hogwood? There's the mysterious entity growing in the portal they opened, the ARP prisoner who looks exactly like Sloane, and now five undead figures are rising from the bottom of the lake. During their daring escape they came face to face with a whole grip of new deadly foes. Last time on Must Be Dice, the Paradise Path Mystery Solvers Club found themselves trapped in the ARP's Headquarters. Welcome to Funhaus, the internet's ONLY comedy, gaming, and variety channel since 2015!Ībout Must Be Dice: Paradise Path - An all RPG adventure from Funhaus! Can the kids of the Medford Bend Mystery Club save the day? Or will the roving gangs and vicious monsters of the forest pick them off one by one? Stranger things have happened. Will they defeat the evil darkness lurking in the void? Will Sloan and Dex ever share that first kiss? And will our courageous improvisors ruin Armando's story to the point that he will never ever roleplay again? Only one way to find out! Ambushed by the goons of the ARP, and with nothing but Sloan's mysterious new powers to aid them, things look bleak for the team. This is it! The final episode of Must Be Dice finds our mystery solving heroes in a heap of trouble.